Two courses · 8 holes · One cup

It's all
in the sips.

First to empty the glass wins.

Fill to the Start Line. Take turns, one sip at a time. Land on the green to advance, hit a hazard and skip a turn, overshoot and you're refilling. Two 4-hole courses marked on every clear cup — one per side, eight holes in all.

The Sipper cup — a golf-course themed drinking game cup
The rules

Sip. Land. Repeat.

Full rules
01

Setup

Fill your glass to the Start Line at Hole 1. Players take turns — one sip per turn. No chugging, no double-dipping.

02

Land on the Green

If your drink levels out on a green ring, nice shot. Next turn, you aim for the following hole.

03

Water or Bunker

Land in a hazard and you're stuck. Skip your next turn while everyone else plays through.

04

Out of Bounds

Overshoot the green and you've gone OB. Refill your glass to the start of that hole and try again next turn.

The pro shop

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Tell us what to put on the rack — we'll get it on the tee.